
Designed For
Independent Work
Project Description
Game assets, rigs, and textures for my upcoming thesis game Exogenic (read more about that here).
Each character represents a separate region and visual theme. The main character is the most humanoid and organic, ready to be transformed throughout the player's journey.
The models were made, rigged, and textured in Blender with animations built and then exported into Unity where I created a second shader pipeline.










Software Used