

Designed For
Independent Work
Project Description
A prototype made in Unity for a gravity driven maze game. The game leads the player through three distinct levels, each with a separate physics material applied to the maze and custom gravity. This prototype was designed under the prompt of an iterative puzzle game that builds off of a previous level through three chapters. I was inspired by the 3-Dimesional ball mazes often found in waiting rooms. I hope to one day complete the prototype into a finished game. Here's some footage:




Software Used